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Wolfenstein the new order nexus

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The limitation of my demo was that I was playing an interpretation of an old Wolfenstein game – a glimpse into the heyday of the franchise with a new coat of paint and some improvements to the mechanics. Perhaps the only redeeming moments were the occasional gory stealth attack and a disturbing scene with series antagonist General Deathshead. There was a routine feel of navigating a hallway and moving behind pillars & crouching behind tables.

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I played nearly an hour of Wolfenstein: The New Order at PAX Prime last August, and I experienced a visually-polished, fluid game (much like Bethesda’s other first-person action games, RAGE and Dishonored), but its core gameplay was largely reminiscent of 2002’s Return to Castle Wolfenstein and the subsequent wave of WWII FPS games.