Scroll, Arrow, Normal/Magic armour, Precious (gems, finery) Scroll, Arrow, Normal/Magic armour (no breast or jewelery), Precious (gems, finery) Scroll, Arrow, Gold, Precious (gems, finery) Lucky Charm: Gives a chance to find extra items when looting.+1 Willpower (stacks with Willpower from Obedient), Immune to Fear +5 Initiative, +10% damage, +1 Willpower with the Obedient trait Bonuses are listed below they are cumulative. Leadership bonuses from multiple characters do not stack. Leadership: Gives bonuses to allies within line-of-sight (not including self).Charisma: Increases all attitudes by 5 per point increases chance to Intimidate, Charm, and Reason.The sell price factor of the vendor is 250%, minus 20% per point of Bartering up to 5, minus 0.5% per point of Attitude. Skills abilities are required to learn skills and use them effectively. Willpower: +10 to saving throws against magical and mental statuses per point.Shield Specialist: +5% chance to block with shields per point.Body Building: +10 to saving throws against physical statuses per point.Armour Specialist: Increases armour rating by 5% per point and decreases heavy armor movement penalty by 20% per point.Weapons abilities increase damage with the associated weapon by 10% per point. The following page summarized abilities in Divinity: Original Sin.